LUKAS SCHÖNWIESE
Audio Designer // Open for Opportunities
// Showreel
Redesign Placeholder
// game Audio Breakdowns
Jected Rivals
AA Game 2023
AUDIO DESIGN // UNREAL // WWISE
audio design and systems for: ambience, character foley, character gadgets, destructibles, crowds (recorded)
Bots Are Stupid
Indie Game 2023
AUDIO PRODUCTION // MONOGAME
hardcoded audio, professionally published by Yogscast, sold over 40,000 copies, music available on soundcloud
Panta Rhei (Demo)
Indie Game 2022
AUDIO DESIGN // UNITY // FMOD
audio design, FMOD implementation, functional time-reverse audio system, music composition
// Film highlights
TEDˣ Lend
Live TED Event 2019
AUDIO DESIGN
audio brand design for multiple
video inserts of a TED event
Flock
Animated short 2022
SOUND LEAD // AUDIO DESIGN
foley recording, sound design,
music supervision, 5.1 mix & mastering
Taste of Love
Short 2017 (vimeo staff pick)
AUDIO DESIGN // COMPOSITION
foley recording supervisor, sound design, 5.1 mix & mastering
// Production Sound
Production sound is fundamental to how I build projects from the ground up. Whether in commercials, one-shot sequences, or multi-location shoots, I capture clean, dependable audio with precision and musical awareness. Over 10+ projects, I’ve honed my technical and creative instincts in challenging real-world environments.
// Commercial
I bring my experience in sound design and composition into commercial audio post. My focus is on clarity and impact, shaping sound that supports storytelling and makes messages stand out. This is the direction I’m developing further and I invite you to see what that looks like in my re-design.
// Skills and professional expertise
Foley Recording
Production Sound Mixing
On-Location Boom Operating
Environmental Sound Recording
// RECORDING
Sound Design & Effects Creation
Dialogue Editing & Restoration
Original Score Composition
UI Sound Design
// POST-PRODUCTION
// SYSTEM DESIGN & INTEGRATION
Adaptive Audio Systems
Immersive 3D Audio Design
Middleware Integration
Dynamic Soundscapes
// Selected works
// VIDEO GAMES
Audio Design, Audio Sub-Systems, Additional Recording
2023
AA video game
JECTED RIVALS
Audio Production Lead, Sound Design, Audio System
2023
PANTA RHEI (DEMO)
video game
Audio Design, Composition, Level Design, Audio System
2020
REECH & HAIT
video game
Game Treatment, Conceptual Music Album
2019
video game concept
THERE SHALL BE LIGHT
// FILM AND OTHER MEDIA
TBA - COMMERCIAL SERIES
Production Sound
2025
COMMERCIAL SERIES
commercial
TBA 2025, 2026
TBA - BATSHIT SPELUNKING
Sound Design Department Lead
2025
movie
TBA 2025
BATSHIT SPELUNKING
Immersive Audio Consultancy, Recording Artist
BEING ANTON
2024
interactive exhibition
Master of Arts -
University of Applied Sciences Salzburg
// about me
Since early childhood, my heart has been beating for sound and music. I attended schools focused on audio engineering and pursued my hobbies - Sound Design and Composition - with unbridled enthusiasm wherever life led me. Over time, my passion for audiovisual work has only intensified, driving me to pour every ounce of my heart and soul into mastering this craft.
// Composition
Sound design is at the heart of my work.
Music is woven into that process. Whether I’m implementing, layering, or composing full scores. My aim: clarity, structure, emotion in every sound. Explore a curated selection that demonstrates how I bring these principles to life.
// Theses
// Bachelor Thesis
// GERMAN
Unmerkliche Inszenierung des Regelwerks im Tutorial:
Die Sehnsucht nach schneller und intuitiver Orientierung im virtuellen Raum
// ENGLISH
Subtle Staging of Rules in Tutorials:
The Desire for Quick and Intuitive Orientation in Virtual Space
// Master Thesis
// GERMAN
Auditive Gefahrenhinweise in Videospielen
// ENGLISH
Auditory Warning Signals in Video Games
// Contact
Based in Austria? Let’s grab coffee, or connect online, if you’re elsewhere. I’m always excited to meet new collaborators. :)
Hit me up, or simply leave a message.
Lukas Schönwiese
sound@lukasschoenwiese.com
+43 676 6558507