LUKAS SCHÖNWIESE
Audio Designer // Open for Opportunities
// Showreel
in progress. meanwhile conceptual sound design placeholder
// game Audio Showcase
Jected Rivals
AA Game 2023
AUDIO DESIGN // UNREAL // WWISE
audio design and systems for: ambience, character foley, character gadgets, destructibles, crowds (recorded),
Bots Are Stupid
Indie Game 2023
FULL AUDIO PRODUCTION // MONOGAME
hardcoded audio, professionally published by Yogscast, sold over 40,000 copies, music available on soundcloud
Panta Rhei (Demo)
Indie Game 2022
AUDIO DESIGN // UNITY // FMOD
audio design, FMOD implementation, functional time-reverse audio system, music composition
// Film highlights
TEDˣ Lend
Live TED Event 2019
AUDIO DESIGN
audio brand design for multiple
video inserts of a TED event
SOUND LEAD // AUDIO DESIGN
foley recording, sound design,
music supervision, 5.1 mix & mastering
Flock
Animated short 2022
Taste of Love
Short 2017 (vimeo staff pick)
AUDIO DESIGN // COMPOSITION
foley recording supervisor, sound design,
5.1 mix & mastering
// Selected works
// VIDEO GAMES
TBA - WE JAM
Additional composition
2025
discord activity
TBA
WE JAM
Audio Design, Audio Sub-Systems, Additional Recording
2023
JECTED RIVALS
AA video game
Audio Production Lead, Sound Design, Audio System
2023
PANTA RHEI (DEMO)
video game
Audio Design, Composition, Level Design, Audio System
2020
REECH & HAIT
video game
Game Treatment, Conceptual Music Album
2019
video game concept
THERE SHALL BE LIGHT
// FILM AND OTHER MEDIA
TBA - BATSHIT SPELUNKING
Sound Design
2025
movie
TBA
BATSHIT SPELUNKING
Immersive Audio Consultancy, Recording Artist
BEING ANTON
2024
interactive exhibition
// Skills and professional expertise
Foley Recording
Production Sound Mixing
On-Location Boom Operating
Environmental Sound Recording
// RECORDING
Sound Design & Effects Creation
Dialogue Editing & Restoration
Original Score Composition
UI Sound Design
// POST-PRODUCTION
Adaptive Audio Systems
Immersive 3D Audio Design
Middleware Integration
Dynamic Soundscapes
// SYSTEM DESIGN & INTEGRATION
Bachelor of Arts in MultiMediaArt Audio -
University of Applied Sciences Salzburg
// about me
(master degree exam June 2025)
Since early childhood, my heart has been beating for sound and music. I attended schools focused on audio engineering and pursued my hobbies - Sound Design and Composition - with unbridled enthusiasm wherever life led me. Over time, my passion for audiovisual work has only intensified, driving me to pour every ounce of my heart and soul into mastering this craft.
Master Thesis:
Auditory Threat Indicators in Video Games
Bachelor Thesis:
Implicit Rule Design in Tutorials for Intuitive Orientation in Virtual Worlds
// Composition
Sound design is my primary focus.
However, music is an integral part of my process. I frequently engage with it through implementation, composing additional layers, or crafting complete scores. I invite you to explore a curated selection of my work.
// Contact
Based in Austria? Let’s grab coffee, or connect online if you’re elsewhere. I’m always excited to meet new collaborators. :)
Hit me up, or simply leave a message.
Lukas Schönwiese
sound@lukasschoenwiese.com
+43 676 6558507